WARNING! - Reading these Episode Synopsis risks being exposed to SPOILERS! Clicking the links to read the OPENING ACTS will definitely give things away, so if you don't like spoilers then you should leave this page now!
Production Number: FSQ/1A
Major Ackers gathers the team he needs for a very special mission involving a Tactical Rescue of Aircraft and Personnel (T.R.A.P.) Mission behind enemy lines, but the team has no idea what they involved in until its too late.
Production Number: FSQ/1B
The Squad's recovery of the downed pilot brings with it a new problem.
How to keep the craft's nuclear generator from building up to critical mass.
Production Number: FSQ/1C
Finn stumbles in the transition from effective officer to leader during his initial pursuit of those who work in the shadows.
Production Number: FSQ/1G
A prototype simulator malfunction could be the death of everyone if the remaining members can't figure out how to work together in time.
Production Number: FSQ/1J
New technology and old scores come head to head on a military base as Finnegan's Squad gets closer to the true powers behind what's been going wrong.
Production Number: FSQ/1L
The Squad goes up against a very angry man in a very powerful combat suit but the true enemy may not be what's they're facing but whom they're allied with.
THE FIFTH ESTATE
Production Number: FSQ/1M
A media rescue goes horribly wrong when the target decides she's not finished her mission.
Production Number: FSQ/1N
With the Media in tow Finnegan's Squad faces a stalemate in the desert and the discovery that a hundred year old struggle is yet to be resolved.
Production Number: FSQ/1P
Finn becomes the primary suspect in the assassination of a world leader he was charged to protect.
Production Number: FSQ/1R
Bale must face her past when she joins a mission to bring peace to her war torn hometown.
Production Number: FSQ/1T
A mission behind enemy lines puts strains on the Squad when the limitations continually get in the way of success.
Production Number: FSQ/1V
A group on Mars sent to give the New Soviet trouble goes renegade and starts attacking Network convoys the order to terminate the project, literally.
Production Number: FSQ/1X
Secrecy becomes much more difficult for those in the shadows when one of their rogue agents turns against them.
Production Number: FSQ/1Y
A trial causes turmoil all around as things slip out and old foes resurface.
Production Number: FSQ/1Z
A quarter of the world is going quiet and that's not a good thing to those whose job it is to know.
Production Number: FSQ/2A
While returning from another unsuccessful Ground Ops mission Finn is recruited by the seemingly benign Information Management group to run special covert missions for them but when they refuse to accept his terms a cat & mouse game develops leading Finn to assemble a new Squad of the most unlikely sort.
... and CONDITIONS
Production Number: FSQ/2B
With a hodge-podge of members in his new Squad, Finn races to Mars searching for ways to regain control over the organisation that has decided he will join them or pay the price of refusal.
Production Number: FSQ/2C
A long time friend of Angela Bale's is way over his head but can Bale help him without jeopardising herself and Finnegan's Squad?
A GAME OF CHESS
Production Number: FSQ/2D
Gilmore Zapruder's discovery that someone else has already compromised Information Management leads the Squad on a "mole" hunt while Finn gets unwanted members access to very sensitive areas of I.M. by throwing himself in harms way.
Production Number: FSQ/2E
A hot trail with little time brings Finn back to Buffalo Commons.
Production Number: FSQ/2G
When a familiar foe strikes during Globalization talks Finnegan's Squad rushes to stop her before she can strike the fatal blow.
Production Number: FSQ/2J
The Squad tracks mysterious energy readings trying to avoid detection in the shadow of a nuclear strike from a century earlier only to discover a base where revisionists are planning to prevent a great tragedy of the previous century no matter what the costs. Unfortunately the Squad's attempt to learn this result in Finn and Bale being stuck in the past just before the nuclear strike occurs.
Production Number: FSQ/2K
Finn and Bale are at odds with each other over fate and destiny as they race to either stop a nuclear bomb from going off or escape to their time before it does.
Production Number: FSQ/2L
Joules doesn't realize Gilmore's shopping trip isn't recreational until both are on the run from the forces of a Rogue State.
Production Number: FSQ/2M
In captivity Joules discovers a higher calling.
Production Number: FSQ/2Q
Sabotage has plagued Hartwell Aerospace's Light Speed program for months. Finnegan's Squad is assigned to escort the latest spaceframe to the test range and see if they can't discover why. But for some, distractions may keep them from doing their job, and the implications of that may affect the future of Humankind.
Production Number: FSQ/2V
When an agent on the independence minded New TERRA Colony is compromised Finnegan's Squad is tasked to locate and extract the resource but for one of the Squad this means putting aside bitter feelings for revenge.
Production Number: FSQ/2Z
After a mission goes disastrously wrong Finn is faced with the realisation he may have gone too far.
OF SYNTH AND MEN
Production Number: FSQ/3A
Finnegan's Squad has only 10 hours to prevent a world war with an army of Synthetic Warriors.
Production Number: FSQ/3B
The end of a mission comes with more baggage than the Squad can handle.
Production Number: FSQ/3E
The Squad takes a multi-prong approach to find out what has been happening on the Moon but when the truth is discovered can anything be done to stop it?
Please note: All production information is subject to change.